The frame rate will drop while playing this mode. The options mode is where players go to change various settings of the game, such as control settings, profile data, and audio types. The "Cheats" button also allows players to enter cheat codes to gain access to various content of the game without having to meet the standard requirements to unlock them.
Bonus Content serves as a "store" where players can spend their bonus points on characters, concept art, movie clips, and more. The characters tab allows players to spend thier bonus points on new cars and paint jobs, for a certain price. The art option gives players the ability to purchase concept art from the developers, divided into two categories, character and environment.
Three different categories of videos can be purchased here: deleted scenes, clips, and trailers. There are several deleted scenes that revolve around a story of Ramone talking to McQueen about how he "flew".
There is also a variety of clips from the first Cars movie, ranging in duration of about 30 seconds to 1 minute. Due to storage limitations, video clips are completely absent from the Gamecube version and cannot be unlocked through any means.
The game features 13 different playable characters, each one having their own strengths and weaknesses, as well as unique stats.
There are also several more characters that appear throughout the game's story mode, that serve as opponents and event hosts. Events serve as the main feature of the gameplay, and are categorized into three different groups: Road races, minigames, and Piston Cup races.
Road races let the player drive on tracks in Radiator Springs, Tailfin Pass and Ornament Valley, minigames allow the players to play fun games with specific objectives, and Piston Cup races are longer than road races, but with simpler tracks.
These minigames are only available on the Xbox and Wii versions, which were both released after the initial release of the game on other platforms. Each story mode race features a different set of characters that compete in each race. In addition to the player, there are several CPU opponents, each one having a different speed level - there will be one very fast character, one fast character, one medium character, and one slow character.
This system is very similar to the "rival order" that is featured in the Mario Kart game series. The console versions were powered by Rainbow Studios' engine, with the handheld versions running off of Havok. In a behind the scenes feature included in the game's unlockable Bonus Content, the developers of the game reveal a variety of information regarding the game's design and development.
According to lead designer Jordan Itkowitz, the game was designed to provide additional story to those left wanting more after watching Cars. The game's prominent feature of exploration was implemented with the intention of allowing children to explore the vast world of Radiator Springs following their viewership of the film. Dan Scanlon also connects the exploration element to the morals of Cars , comparing how the film is about enjoying time in new locations, to how the game primarily takes place in Carburetor County.
For these reasons, the game also included a variety of new characters and new locations for players to familiarize themselves with. Scanlon and Steve Purcell confirmed that these new elements were based off of unimplemented ideas from the film.
Overall, the game has received positive feedback. GameSpot gave 7. Metacritic gave 65 out of for the Wii version, 54 out of for the DS version, 73 out of for the PC version, 71 out of for the PlayStation 2 version, and 70 out of for the PSP version.
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