Marching powder torrent




















We think not. Even 20 years on, the film is still hot property. We were working on an original property but in the end VU liked the technology we'd built and so hired us to do Scarface.

You read that right, it's a sequel. One in which Tony Montana is alive, and not at all stone-cold dead in a posh paddling pool. Not even a tiny bit. VU and Radical have taken the script and ripped out the last page. In the film, Tony Montana was first sprayed with semiautomatic gunfire, blasted in the spine with a pump-action shotgun before finally falling 20ft into a concrete fountain with little bits of cocaine dribbling out of his nostrils The game is quite a bit different.

Admittedly, he doesn't say Tony Montana's lines, but he apparently did pick out his own soundalike from a gaggle of 70 Tony-impersonators. We've got 30, lines of dialogue in the game - that's days of solid studio work just for Tony's character.

It simply didn't make sense to have Pacino doing it. But surely what Coppola said about games trivialising their subject applies equally well to this game - what, for ice, of the movie's underlying anti-drugs message?

Remember that Tony's sister gets riddled with bullets because his nose is buried in a pile of coke so big he can't see the approaching gunman. It may not be a subtle message, yet Weber acknowledges that little of it will make it to his finished game.

We do keep a lot of the themes from the movie going though, such as Tony's sense of family and his moral code. He's not a generic thug, so you can't just mow down a bunch of pedestrians - Tony won't let you do that.

We had to work around things like that to satisfy the licence owners It's a nice try, but we've seen in-game morality before and it's usually the least important of the RPG stats. Radical will be counting on its acting talent and a script by David McKenna writer of Blow to influence the mood. This won't appease the nay-sayers with its reformulation of the film's tragic denouement.

In this respect, The Godfather almost certainly has the edge. But what does Oliver Stone, famously opinionated writer of the original Scarface make of it? We're fine with that, really Over 20 Years on, Scarface is still hot property, and considering the film's abundance of guns, girls and creative swearing, it's no surprise that the rights were snapped up for a gaming reprisal. With Al Pacino himself having backed the project, things are looking good for The World Is Yours, but can the game do what The Godfather obviously couldn't, and live up to one of the most iconic films of all time?

Recent play impressions left us hopeful. Last seen floating face-down in a posh fountain, and now alive thanks to the liberal tearing-up of the script's final page, Radical have done an excellent job of perfecting Pacino's virtual guise. Everything right down to his ice cream-obsessed one-liners and even his mannerisms when he speaks are spot-on, and Montana's voice is equally well done - if unlikely to make your gran warm to him.

The team at Radical haven't spent the entire time studying Al Pacino's eyebrow movements though - they've also conjured up some genuine improvements over the standard GTA formula.

One particular issue they had with Grand Theft Auto is the large amount of fetching in the game, which sometimes has you skipping across town just to get a pistol from behind a dumpster. In Scarface, some quick side-menu magic has Tony flick out his cell-phone and call his driver, who quickly rolls up the street with your car of choice, loaded full of pump-action goodies thanks to your equally-useful arms dealer.

West to feats of psychological detection wherein unerring craftsmanship and a powerful narrative sense combine to a high purpose - the pursuit of truth. As compelling as Court TV but without the frisson of voyeurism and with the compensatory satisfactions of West's breathtakingly lucid prose style , these elegant narratives remind us of the preciousness and fragility of our right to trial by jury. Time and again a passage begins as a sort of iridescent cloud, and culminates in a diamond point.

And in a twist that we're just about to ruin, one of the regular characters goes missing in action and is k replaced by a sassy broad A called Carrie Sherman. Sherman of course being rhyming slang for 'wank'. Nazis, Eh? If they're not providing inspiration for our monarchy's fancy dress costumes, they're busy being the most vicious and notorious bad guys in history.

The latest PC game to get the evil jackbooted psychopaths into its sights is Conflict: Global Terror, the fourth title in the hugely successful consolecentric franchise.

Set in the near future. Global Terror avoids using easy targets such as Islamic militants as its inspiration, and instead plumps for an almost James Bond-style plot. After being in hiding for many years, Nazis have re-emerged in South America and have begun funding terrorism around the world to destabilise western democracies in the hope of establishing a New Order.

It's up to you and your squad of four counter-terrorist soldiers to quell the growing violence in six different locations including Kashmir, Columbia and Siberia.

She, along with Bradley team leader , Jones all-rounder and Connors heavy weapons , takes part in 15 missions that include infiltrating various buildings such as nuclear power stations and sarin gas plants, rescuing hostages and destroying terrorist cells.

The first big improvement from previous games is the graphics engine, which was looking rather tired in Conflict: Vietnam and has been almost rewritten from scratch. Characters' faces and clothing have much more detail, a new animation system has smoother movement and there's full ragdoll physics.

Your squad members can now climb ladders and jump over objects pretty essential in the world of anti-terrorism I imagine and have the ability to hack into computer systems to retrieve information. From a tactical point of view, you can now delay orders to your soldiers for better co-ordinated attacks. In Global Terror, when you want to perform a room breach, you can send your sniper to watch the windows, make your other squad members guard another door and when the last order has been made, the team will all react at the same time to storm the enemy position.

On-screen indicators have been added to point out useful items you can interact with, and there'll also be a stats screen after missions have been completed with information such as number of headshots and civilians killed. Another criticism of Conflict: Vietnam was that levels were very linear, with the level design forcing you to go through a very narrow corridor in the jungle environments.

Global Terror promises multiple paths through missions, larger open spaces and a more realistic use of height for setting up snipers' nests or surveillance posts.

Finally, the new Conflict will for the first time include online multiplayer modes, although what form these will take has yet to be revealed. And with Nazis in it, even Prince Harry might approve. Browse games Game Portals. Conflict: Global Storm.

Install Game.



0コメント

  • 1000 / 1000