You are sure to get it at five points. Also, if you ask the sneaky thief Giuseppi to get the recipe. The recipes uses 1 unit of flour, 1 unit of strawberries and a unit of vanilla. Mix it in a mixer to get the mix, and bake it in the oven. If you don't succeed, then try again. Goal 3: Clean Up the City Pick trash off the floor and sell it.
Pick it up fast because after about 30 days have past in the game, a glitch will occur and there will be no more trash to be picked up in the city. It is also in the tunnel when Det.
Dan tells you a shortcut. Then get a craftsmaster table and carve the wood. Then make it into something. Save before because you have a chance that you might wreck it the carving. Then save before you decide to make a chess piece. If you don't get the chess piece, reload and wait another Sim hour before you start again. They are most commonly found in the bayou, and I mean common. You can get about 3 a day.
You can also find them in the graveyard if you are not scared to go there. So get the best of everything, best oven, best fridge, best toilet, etc. You could just play around with the Nemesis xizzle though. Goal 3: Convince someone to join the group Get Ewan's relationship with you to about 75 relationship points.
When you reach 10 Rep points, the most in the game, you will receive a gift, an ultimate item and a xizzle along with the keys to the clubhouse room in the game. You also get a gold plaque! If you don't belong to a certain group and you want to join, get 10 Rep points and the Group Leader will offer you to join. When you say yes, you will join that group, receive both silver and gold plaques, receive an ultimate item, a xizzle can be brought, and you get subscription to their magazine and their clubhouse keys.
The clubhouse is located in Glasstown. The stairs going down belong to the nerdies The stairs going up belong to the richies The room on the right belong to the artsies The room on the left belong to the streeties You can place certain furniture in the clubhouse. It is basically a storage place for you when you exceed the limit on your house. To get 10 Rep Points you have to 1 - Get 50 Relationship Points with one member 2 - Get 50 Relationship Points with two members 3 - Get 50 Relationship Points with three members 4 - Get 50 Relationship Points with all the members 5 - Get Relationship Points with the leader 6 - Move to a place desirable to the group 7 - Get -5 Relationship with the rival group 8 - Max out the certain skill 9 - Finish the Rep Mission 10 - Give the group trophy to the group leader The rival groups are Streeties against Artsies Nerdies against Richies The desirable places are depending on what your status is with each of the groups.
The lowest group is the most likely to get a boost when you move, while the highest group with the most rep points is least likely to get a rep point when you move. When you move to a place undesired by a certain group, you will most likely lose a rep point, that point can be recovered when you move out to another location.
Read the instructions and get yourself promoted hard not to. Then you will be fired and that the mean Daddy Bigbucks has brought the tower. You will have a talk bar after the conversation. If you see a -- sign however, you lost relationship points. Get her relationship point up to 30 to finish this goal Goal 3: Give Kris your Squeegee and Bucket Simple, so to friendly stuff and select give a gift.
Choose the Skyline Penthouse. Go to the shower and use it. If you choose the law offices, go to the bed and sleep on it.
If you choose the lobby, sleep on the seat. Goal 3: Eat Something Go to the lobby and go to the vending machine.
Go eat something. Put it in your pocket. Go to the penthouse and press Start. Press L and R till you get the items screen. Select the Bed and move it around till you are happy Goal 2: Repair the Television Go to where the bed used to be. There is an old television so repair it. The ones need repairing are in the lobby and the gym. Repair it like you did to the television. Click on it and pick the lock Goal 3: Find the Key Search near the computer.
Then Daddy B. Choose any option to find out his evil schemes and Det. Dan will arrest you and you will end up in jail. Mission 5: Get out of Jail Started by: Det. Dan Objectives: Befriend Det. Dan Get a 30 Relationship Points on detective Dan.
Talk about health and crime. Goal 2: Answer Questions Talk to the Detective and answer his questions. On the first question, choose any option then choose "The janitor told me I could stay" "Real food, I was tired of eating junk" "No, He is finding legal ways to make people miserable" Then choose the option that you haven't seen Mr.
King for a while. You will choose any option as you get to leave jail. Between 5am and 5pm, you can play the Hoopz minigame.
Read the instructions and finish the stupid game. Keep playing or recycling trash until you reach the amount. Goal 3: Buy a House Leave the prison and go up, right and turn left after the park. You will see a green sign with a house on it. Click on it and buy it. You can buy the other one but it is slightly more expensive. You will have a crate inside. Unpack your items and place it in the house.
When the crate is empty, return the crate and it will disappear. Near the dumpster is a plant. Collect that plant and give it to Doctor Max within 1 hour. Give it as a gift. Do enough research to fill 2 logic points. Then write the thesis. The bar will complete fast but there is a high chance of having writers block.
Keep writing until you finish. The thesis that Mr. When finished, talk to the Doctor. Then give it to him as a gift. Goal 3: Earn 1 Creativity Go to where you found the artemisia plant, near the northern barricade and go to the dumpster. Then you talk about the horrible street art and gain a point. Goal 4: Finish Cannonball's Song After finishing the 3 Goals above, he will ask you to finish your song. To do this choose these options " Everyday between 12PM and 1Pm, go to Ewan in the chopper garage and give the corn dog as a gift for 3 days.
Press R to use it and R again to stop use. Press A while on the hoverboard to move around and make it faster. The arrows are used to steer. Use can place it in your house as a decoration. Buy something from him like a flower and give it to him. Note: Don't sleep or talk to anyone but her unless you want to start again.
After that, you have access to Club Xizzle. It is where the blockade it, outside the dumpster. Press A on the door to access it. You can buy xizzles at 3 beads each and enter the club.
The password is Bucket. Daddy B. Keep right. Go onto the peer and keep going. Go until you see a steamboat and go inside. Play the game at about 4pm to 2am. Goal 2: Follow the Directions Go to the newspaper agency and look on the bulletin board. Then head to the Shrubbery outside the museum and search it to get a piece of paper. The next answer lies beyond the grave so go to the graveyard and go until you get to the last 4.
Search the last one. The note says Another Feather in His Hat. Talk to Berkley Clodd. Goal 3: Give the Briefcase to Det. Dan Clodd will give you a briefcase so give it to the Detective Goal 4: Give the Briefcase to Giuseppi Give the Rigged Briefcase Briefcase with a massive microphone on the side stuck with sticky tape, great rigging to Giuseppi.
If you beat him, he'll fix the engines. Modify you bike. Use the racing tyres, not a lot of Nitrous Oxide, medium handling and the best engine. After you beat him, he'll fix the engines. Goal 4: Convince Polly Get a 50 relationship with Polly to get her to go to the rides. Talk to Lily Gates after you finish. When Darius shows up for Daddy B. If you let anyone pass you have to do the mission again.
You cannot let people of your rival rep group in. So if you are a Richie, you cannot let a Nerdie in. If you are an Artsie, you cannot let a Streetie in and so forth. When you get enough people in, you can talk to Cannonball and get a reward which is a golden fiddle.
Find a stand and press A. Bigbucks when you are finished. The more you donate, the more money will be awarded for your donations. The more exhibits, the more money.
She'll say that she has a coat so look in the clothes rack in the back of the shop. It is where you also change clothes. Keep pressing A until you find it. Go to a computer in the cafe in SimQuarter and go to the computer and go to shop online. Go up to the tree that has tyres in front of it Goal 3: Find a Light From the first bridge you cross, go up. You will see a yellow glowing object next to the plant.
To get to the plant, stick next to the edge of the water to past the rock. Injure the plant to get the light Goal 4: Capture the Alligator Go inside the dark tree. You will see a vampire but you will use the light.
Go to the stumps and go south. Then talk to Boo. Follow the crypt until you reach the exit. Now walk to Gramma Hattie and talk to her. He'll give you access to the fan boat in the upper right hand corner of Glasstown, down the stairs. You have access to Paradise Island and you can run around without the fear of getting arrested. Mission 5: Carnivale! Go east until you see an island with hedgehogs in it. They can be plants, paintings, etc.
Goal 5: Attend the Play Be at the theatre at night and attend the play. Talk to Theresa after you complete the goals. Head all the way to the beach and dock your boat. Talk to Locksley. Goal 1: Play the Trivia Contest Go around the island and look under the coconut trees for the trivia coconuts. Give the coconut to Pritchard as a gift. Questions: "What Colour is Crystal's Hair? Before you go to the island, have full stats as there is no stat refilling Save before going to find who is there.
If you search before or after that time, you will be arrested. Sooner or later, along the way you will find Bayou Boo. Mix 3 Chocolate in the mixer and bake it and give it to Boo. If you keep failing, than get a higher cooking level. Talk to Crystal after this goal Goal 3: Dress all in Black Go to the Thrift Shop and dress in a black shirt and black pants Goal 4: Attend the Premier Get to the theatre at pm and meet your partner.
The places where the fuel rods are will be changed every 24 Sim Hours. Do not sell them, when you have 10, give it to her. When you are back in time, talk to the very alive Eprham Earl and he'll have a nice conversation with Daddy Bigbucks. Throw the game away now or keep playing. Yes, it heavily taxes SimValley orchards.
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These are the beautiful contradictions inherent in the Luxuriare line, a brand that works as hard as our logic. In the end, the Urb will have the largest apartment and be able to visit any of the districts.
In addition to gaining rep, the player must also make sure that his or her Urb has its needs fulfilled, and to increase the Urb's skills by playing mini-games. The amount of money Sims can make at the various jobs in each of the districts is determined by what skills they've leveled up.
As the player progresses through the game, they will get messages for rent, from Darius , the Sim with the highest rep in the city, and get programmed messages to their XAM. There are also other challenges like helping Sims or Urbz get money from people or taking pictures of Urbz.
The player will be given different tasks depending on the distirct they're in. The tasks are varied in nature, but most fall into a certain category:. The handheld versions are played as an adventure game and require the player to complete missions to advance. Both versions also include optional rep missions, but only the Nintendo DS version has the special Splicer Isle based mission.
Unlike in most games of The Sims franchise , Urbz have only five basic needs: hunger , hygiene , energy , bladder , and fun. While the social need does not exist in the game and does not change the mood of Urbz, reputation degrades over time, and can be increased by socializing. Development for The Urbz started in early s, when The Sims was considered a success.
However, due to staff issues, development of The Urbz was delayed sometime around Makin' Magic was released. The Urbz was also intended to be the first The Sims game released for consoles, but Edge of Reality released the console port of The Sims earlier. Ports to the PlayStation Portable, Dreamcast and PC were planned, but the development of these ports was cancelled due to various reasons. Development for the Dreamcast was canceled due to the ill-fated discontinuation of the console in spring The PlayStation Portable port was slated to release in but got canceled due to poor sales.
According to some images found on a beta website in , the game would've had a similar gameplay resolution to The Sims 2: Pets and The Sims 2: Castaway. The Urbz is different in several ways from The Sims and other console games games that came before it.
Some of the changes between other titles The Urbz were later incorporated into later games, including games in the main The Sims series. The Urbz is the first The Sims game to feature Sims living in a big city. Cities often SimCity specifically are referenced in other games, but the games themselves take place in mainly suburban areas; Bridgeport , in The Sims 3: Late Night , is considered the first "urban" world in the main The Sims series.
It is also the first game in the series where time passes on all lots; this feature would not re-appear within the series until The Sims 3. The Urbz is the only game where the subtitle "Sims in the City" is trademarked; all other expansion, stuff, game, or compilation pack titles and subtitles are not trademarked. It is also the only game released in a prior game era after the beginning of a new era ; as despite releasing after The Sims 2 on PC, The Urbz is still based on the original The Sims.
The Urbz was also intended to start a spin-off subseries for The Sims franchise, so it could give Electronic Arts more profit. There would even be merchandising, including product placements and even figurines that were originally sold when the game came out. The half-developed sequel got cancelled due to poor sales, which only sold 2. As such, all future sequels and franchise plans for the subseries were scrapped.
The Urbz 2 started development in the summer of , about a few months after The Urbz was originally revealed by Electronic Arts. It would've introduced new features, such as online play, multistory housing, and children, and would've seen a release on the PlayStation 2, GameCube, and Xbox consoles in The plot for The Urbz 2 took place directly after the first game, after the player's Urb got famous in Urbzville.
After that, the famed Urb moves to SimCity With the city itself actually making an appearance physically and they suddenly find themselves without money or fame. Luckily, the player's Urb is offered a place to stay, and they need to get enough money and rep to make themselves famous again. This game also would've featured a plot, involving Daddy Bigbucks trying to buy out the city while Jayde who would've made her actual appearance as a character would've worked as the main Urb's sidekick.
Characters from the first game including The Black Eyed Peas, which would've lent some of their musical scores to the game would've made an appearance there as well.
Due to poor sales of the video game, it got cancelled around December and the project was turned into what would later be The Sims 2 for consoles. Online play was also removed due to declining usage of The Sims Online and The Sims: Bustin Out's Online Weekend and certain technological problems with the new engine for sixth generation consoles.
Even though it was scrapped from The Urbz 2 project, it was originally considered for inclusion in The Sims 2 for consoles during development, but was later cancelled.
Although, an in-house LAN test was done and worked perfectly, which explains several features relating to server data in the PlayStation 2's code. Other features like children and multistory housing were removed due to technical limitations, even though references to them can be found in the files.
Even though The Urbz 2 was completely cancelled, a lot of things were retooled for console platforms.
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